Faust
A downloadable game for Windows
Since time immemorial, the pits of Hell have been fraught with strife. One schemer after another would plunge their knives into the backs of the last, until they in turn would fall to the knives of the next.
And so this cycle begins again, much to the chagrin of a certain Demon Queen…
The sorcerer Faust and his cult have stolen Mouse's demon power and sealed her away in the depths of their fortress in Hell! Guide Mouse through the labyrinth, regain her power piece by piece, and defeat Faust and end his schemes!
(F4 for full screen mode)
Inspired by the VShojo Mythos by Merryweather Media
Purchased assets:
- Tilesets by Winlu
- Music and FX by AlkaKrab
- Plugins by VisuStella and Aerosys
- Battlers by Aekashics
- Backgrounds by Robert Pinero and Arludus
- Custom Sprites by V.Aoyama
Status | In development |
Platforms | Windows |
Author | Robin_VDev |
Genre | Role Playing |
Tags | 2D, Fangame, Fantasy, ironmouse, JRPG, mousejam2024, Procedural Generation, Roguelike, RPG Maker MZ, vtuber |
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Development log
- Final Update Before Jam83 days ago
- Patch 384 days ago
- Second Update85 days ago
- First Patch87 days ago
- Initial Release87 days ago
Comments
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Nice game! I have a couple of criticisms though. Some of the skills are not explained. What is the hit rate of this spell? How much damage does it do compared to other stuff? There is also no way to see what debuffs I have or the enemy has and what those debuffs do. Also I encountered a bug that breaks the game and ruins the save file. I don’t know what triggered it but after a couple deaths and upgrades, the next battle I entered just froze. Ironmouse’s turn indicator wouldn’t fill up and none of the enemies attacked. Resetting the game and continuing didn’t fix it.
That is a dozy of a bug. Never ran into that in my playtesting. Do you remember what upgrades you had purchased?
Yep, my hunch was right. The "Undying" upgrade is causing a loop. I'll need to rework it. Thanks for the catch!
Oh, I was about to reply and you found it already. You are welcome. Simply going around and fighting enemies was fun. I might play a little more later today.
Yeah, that particular upgrade was a punk to code. I figured if something broke, it would be that.
Oh well. While I've been reworking it, I've found a handful of spelling errors and some mismatched portraits, so fixes all around. Should have a fix implemented shortly. Let me know if you find anything breaking down.
Uhh, I think I found another broken thing. One of the upgrades removes one of the demon arts from Ironmouse entirely.